|
| |
2008 NCAA
Football Rule UIL Exceptions
NCAA 2005 timing rules will apply to all
UIL games
| NCAA Rule |
2008 UIL Action |
| 1-1-1-a |
Number of players changed to No
more than six players in each UIL Six Man Game. NOTE: UIL (Texas)
Six Man Football Rules exceptions are listed in both NCAA Officials
Manuals for a Crew of Four and a Crew of 2/3 Officials. |
| 1-1-4-a |
The number of required officials
may be waived. |
| 1-1-7-a & b & c |
Does not apply to UIL games. |
| 1-2-1-b |
Change "mandatory" to
"recommended". |
| 1-2-1-c |
Change "mandatory" to
"recommended". |
| 1-2-3-a |
Change the first sentence to read
"It is recommended that limit lines be marked with 12 inch intervals
out side the sidelines, except in stadiums where total field surface does
not permit." |
| 1-2-4-b |
Limit of 60
individuals not in full uniform is waived. |
| 1-2-5-a |
Add: "In UIL games, 30 foot
uprights are recommended. 20 foot uprights are mandatory." |
| 1-2-5-b |
Change to read: "Above the
crossbar, the upright shall be white or yellow, 23 feet, 4 inches apart
inside to inside. (Exception: When UIL schools
are playing on a collegiate field with 18 feet, 6 inch goal posts and 23
feet, 4 inch posts are not available, the collegiate posts may be used by
mutual agreement of the competing schools). |
| 1-2-6 |
Add: "The use of 12 pylons is
recommended, but 8 pylons, placed at the inside corners of the four
intersections of the sidelines with the goal lines and end lines is
mandatory." |
| 1-2-7-a |
Change the second paragraph to
read: "Any other line to gain indicator that accurately measures the
line to gain is permitted when determined by the home school. Mutual
agreement is not required." |
| 1-3-1-j & k |
Does not apply to UIL games. |
| 1-3-2-a |
Add to the end of the first
sentence. Note: It is mandatory that at least one ball be
offered for play. It is recommended that each team offer at least two
balls for play. |
| 1-3-2-g |
Add: "If balls are available
and ball persons are being used. |
| 1-4-3-a |
Add: "Exception:
Light colored jerseys, instead of white are acceptable if jersey colors
are of contrasting colors." Home teams are required to
make any changes necessary. |
| 1-4-4-b |
Require all players of a team to
wear facemasks of the same color. (EXCEPTION:
Facemasks may be any color.) |
| 1-4-4-e |
Jerseys must be full length and
tucked into the pants. (EXCEPTION:
UIL. Jerseys must come to the top of the waist.) |
| 1-4-4-h |
All squad members must wear
visible socks or leg coverings that are identical in color, design and
length. (Exception: White sweat socks) |
| 1-4-5-m |
Gloves and or hand pads that
are not gray in color or not in conformance with Rule 1-4-5-b. (EXCEPTION:
UIL. Gloves may be any color.) |
| 1-4-5-p |
Towels may be of school color and
may contain school name, school initials or mascot insignia. Towels may
not contain numbers. |
| 1-4-5-s |
Eye Shields: Only eye shields that are
completely clear will be allowed. Waivers will no
longer be granted for tinted eye shields, regardless of circumstance. |
| 2-15-4-a |
Insert between "ground"
and "by" "or tee". If a tee is used, it shall not
elevate the ball's lowest point more than two inches above the ground. |
| 3-1-1 |
Change the second sentence to
read: "It is recommended that the coin toss be conducted at midfield,
three minutes before the scheduled starting time. The referee shall toss
the coin in the presence of no more that four field captains of the
opposing teams and another game official, first designating the visiting
field captain to call the fall of the coin." |
| 3-1-3 |
Change to read: "UIL varsity
games and playoff games that end in a tie will be decided using the NCAA
Tiebreaker Procedure." (See UIL "Positive
Points" District game exceptions below.) |
| 3-2-1 |
Change to read: "The total
playing time in UIL varsity games shall be 48 minutes divided into four
periods of 12 minutes each, with one-minute intermissions between the
first and second period (first half) and between the third and fourth
periods (second half). (Exception: In games below
the varsity level, periods may be shortened by mutual consent of the
competing schools.) |
| 3-2-1-b |
Change to read: "The maximum
intermission between halves shall be 28 minutes.
Note: Halftimes that exceed the 28 minute
maximum shall be reported by the referee to the UIL. |
| 3-2-4-b |
Change Note to read:
"The use of visual 25-second clocks is recommended. |
| 3-2-5-a |
Change to read: If the down is to be
replayed, game clock and play clock will not be reset. If the game clock was
stopped only because of the inadvertent whistle, it shall be started on the
ready for play. If it was stopped by rule for any other situation that
starts the clock on the snap, the clock will start on the snap. |
| 6-1-1 |
Change "30 yard line" to
"40 yard line". |
| 6-1-1 |
Unless
relocated by penalty, the kicking team's restraining line on kickoffs
shall be the 40-yard line. |
| 6-1-1 Penalty |
Penalty for a free kick out of bounds altered
to be five yards from the previous spot or the receiving team awarded the
ball 30 yards beyond Team A's restraining line. |
| 6-1-2 |
Insert following the second sentence in the
rules regarding kickoffs: "The referee shall
declare the ball ready for play when all officials are in position for the
kick." |
| 9-2-2-d-penalty |
UIL: Disqualification is for the
remainder of game only. UIL District Committees may apply additional
disciplinary action. |
| 9-5-1, 2, 3 |
Replace Rule 9,Section 5 with the
following:
Article 1. a. Before, during any intermission, or during the game,
squad members in uniform and coaches shall not participate in a fight.
(Rule 2-23-1)
Penalty: 15 yards from the
basic spot or the succeeding spot and disqualification for the remainder
of the game.
b. During either half, any person authorized
in the team area shall not leave their team area to participate in fight. EXCEPTION:
Coaches designated by their head coach prior to the game may enter and
leave their team area to act as peacemakers. It is recommended that at
least one coach remain in their team area to assist in preventing persons
from leaving their team areas to participate in a fight.
Penalty: 15 yards from the
basic spot or the succeeding spot and disqualification for the remainder
of the game NOTE: Persons leaving the team area during a fight are to be
penalized for fighting.
Article 2. Coaches who are disqualified for
fighting may not be in the Playing Enclosure during the remainder of the
game. (See 2-31-5 for definition of the Playing Enclosure.)
Article 3. It is strongly recommended that
coaches who are designated as peacemaker, contact only their players in
their attempt to stop a fight. |
| 3 |
In overtime, the officials will escort the
coaches to the center of the field for the coin toss. |
| 11 |
The Officials Mechanics approved by the TASO
Football Board of Directors shall be used. |
| 11-1-1 |
Change to read: "The
official's jurisdiction begins 30
minutes before the kick-off and ends when the referee declares the final
score. |
| 11-2-1-d |
The Referee WILL NOT announce the
number of the player committing the foul. |
| 12-3-1 |
Does not apply to UIL Games |
| 12-6-2-b |
Does not apply to UIL Games |

~ NCAA TIE BREAKER SYSTEM ~
ARTICLE 3. The NCAA tie breaker system will be used when a high school varsity game is tied after four periods. NCAA football playing rules apply, with the following exceptions:
District games that play using
"positive points" will use the following exceptions: Coaches
in the game MUST inform the referee before the game (pre-game conference)
that the game ill be played using the UIL "positive point" exception.
Failure to notify the referee prior to the coin toss will result in the contest
being played under the NCAA tie breaker system. If notification is given to the
referee, the tie game will be played with the following exception to Rule
3-1-3-f. DELETE "if Team B scores during a period other than a
try". Delete
example 2. If a touchdown is scored that determines the winning team in an extra
period, the try is cancelled. Substitute
example 2. If a touchdown is scored that determines the winning team in an extra
period, the scoring team may elect to play the try down. If the team on defense
refuses to play the try down, the Referee may award the number of points the
team could have scored had the defense played the try down.
- Immediately after the conclusion of the fourth quarter, officials will instruct both teams to retire to their respective team areas. The officials will assemble at the 50-yard line and review the tie breaker procedures.
- The officials will escort the
Coaches to the center of the field for the coin toss. The winner of the toss shall choose one of the following options:
- Offense or defense, with the offense at the opponent's 25-yard line to start the first series.
- Which end of the field shall be used for both series of that overtime period.
Note: The winner of the toss may not defer his choice.
- The loser of the toss shall exercise the remaining option for the first extra period and shall have the first choice of the two options for subsequent even-numbered extra periods.
- Extra periods: An extra period shall consist of two series with Team A and Team B each putting the ball in play by a snap on or between the inbounds lines on the designated 25-yard line, which becomes the opponent's 25-yard line. The snap shall be from midway between the inbounds lines on the 25-yard line, unless a different position on or between the inbounds lines is selected before the ready for play. After the ready for play, the ball may be relocated after a charged team time-out, unless preceded by a Team A foul or offsetting penalties.
- Team series: Each team retains the ball during a series until it scores or fails to make a first down. The ball remains alive after a change of team possession until it is declared dead. However, Team A may not have a first and 10 it if again possesses the ball after a change of team possession.
Team A and B designations are the SAME AS DEFINED IN RULE 2-27-1 in the NCAA Football Rule Book.
EXAMPLES:
- After each team has put the ball in play by snap at the beginning of its series, the score is tied or there has been no score.
RULING: Begin the second extra period with the loser of the toss at the beginning of the first extra period having the choice of the two options.
- Other than on the try, Team B intercepts a pass or fumble for a touchdown or recovers a fumble and scores a touchdown.
RULING: Period and game are ended, and Team B is the winner.
- During the first series of a period, Team B intercepts a pass or fumble or recovers a fumble and does not score a touchdown.
RULING: Team A series ended and Team B, which becomes Team A, starts its series of that period.
- During the first series of a period, Team A attempts a field goal and the kick is blocked. Team A recovers the kick, which never was beyond the neutral zone, and runs for a touchdown.
RULING: Six points for Team A, and Team B begins its series of the period after the try.
- Team A attempts a field goal and the kick is blocked. Team A recovers the kick, which never was beyond the neutral zone, and runs for a first down.
RULING: Team A continues its series of the period with a first down and 10.
- During the first series of a period, Team A attempts a field goal on first, second or third down, and the kick is blocked. Team A recovers the kick, which never crossed the neutral zone, and does not gain a first down.
RULING: Team A's ball, next down.
- Team A attempts a field goal and the kick is blocked. Team B recovers the kick and runs it into Team A's end zone.
RULING: Touchdown, game is ended.
- During the first series of a period, Team B
after gaining possession
loses possession to Team A, which scores a touchdown.
RULING: The score counts, and Team B begins its series of the period after the try.
- During the first series of a period, Team B
after gaining possession
loses possession to Team A, which fails to score a touchdown.
RULING: Team A series is ended, and Team B begins its series of that period.
- During the first series of a period, Team A fumbles into Team B's end zone on a second down of a series. Team B recovers and downs the ball in its end zone.
RULING: Team A series of that period is ended. Team B series of the period begins.
- During the first series of a period, B10 intercepts a forward pass on his three-yard line and downs the ball in his end zone (no momentum involved).
RULING: Score two points for Team A. Team A's series is over. Team B will put the ball in play, first and 10 on the 25-yard line at the same end of the field.
- Scoring: The team scoring the greater number of points during the regulation and extra periods shall be declared the winner. There shall be an equal number of series, as defined in (e) above, in each extra period, except if Team B scores during a period other than on the try.
EXAMPLE: On the first possession of a period, Team A scores a touchdown. On the try, Team B intercepts a pass and returns it for a two-point touchdown. RULING: Team B is awarded the ball on the 25-yard line to start its series of the period with the overtime score 6-2.
- Fouls after Team B possession:
- Distance penalties by either team are enforced at the succeeding spot in extra periods.
- Scores by fouling teams are canceled.
- If there are offsetting fouls, whether one or both occur after Team B possession, the down is not replayed.
EXAMPLES:
- After the end of the first series of a period by Team A, Team B commits a dead-ball foul.
RULING: Team B starts its series on the 40-yard line, first and 10.
- During the first series of a period, Team A attempts a field goal. While the ball is in the air, Team B commits a postscrimmage kick foul. The field goal is successful.
RULING: Team A's field goal stands. Team A's series is ended. Team B will begin its series by snap, first and 10, from the spot where the distance penalty from the 25-yard line leaves the ball.
- During the first series of a period, Team A attempts a field goal. While the ball is in the air, Team B commits a postscrimmage kick foul. The attempt is unsuccessful. Team B catches the ball and returns it to Team B's 15-yard line, where Team B is downed.
RULING: Team A's series is ended. Penalize Team B from the 25-yard line. It is Team B's ball, first down and 10.
- During the first series of a period, Team A passes and a Team A back is illegally in motion during the down. The pass is intercepted, and Team B commits a foul before scoring a touchdown.
RULING: Score not allowed. The series is ended, and Team B begins its series on the 25-yard line.
- During the second series of a period, Team B intercepts a pass and runs for a touchdown. During the run, Team B clips at midfield.
RULING: Nullify the score, and if the score is tied, the next period will start with a 15-yard (or half the distance to the goal) penalty against Team B. The down and distance will be first and 10.
- Timeouts: Each team shall be allowed one timeout for each extra period. Timeouts not used during the regulation periods may not be carried over into the extra period(s). Unused extra-period timeouts may not be carried over to other extra periods. Timeouts between periods shall be charged to the succeeding period.
- There shall be no PAT following a game ending touchdown in overtime. Districts using point systems to determine playoff representatives shall disregard points scored on any PAT allowed after a game ending touchdown in the tiebreaker.

|